Refactoring & Window server library 2015/04/28, 20:00:00
In the last few weeks I mostly did bug fixing and cleaning up the existing code base. This worked out well, much of the kernel code is cleaner and more efficient now. Currently I'm working on a deadlock somewhere in the UI communication process.
Window server library
I've reworked the way that programs communicate with the window server. This currently happens via pipes. I also added functionality to the userspace library, so it is now actually possible to create windows, buttons and also register an "action listener" (that is called when a click event is fired) on these buttons.
As a little example, a window with a text field and a button can be created like this:
g_window* myWindow = g_window::create();
g_textfield* textfield = g_textfield::create();
textfield->setBounds(g_rectangle(10, 10, 120, 20));
myWindow->addChild(textfield);
g_button* button = g_button::create();
button->setBounds(g_rectangle(10, 30, 120, 20));
button->setTitle("Press me!");
myWindow->addChild(button);
myWindow->setBounds(g_rectangle(200, 200, 140, 160));
myWindow->setVisible(true);
This style is plain and simple, and anyone who has ever created a UI with Swing will easily find their way into this framework.